BANANA has reached an extraordinary milestone, attracting 5 million users in less than three weeks since its launch. This remarkable achievement confirms BANANA’s position as one of the fastest growing games on the TON blockchain and highlights the platform’s immense potential for user engagement and adoption.
Lightning fast rise
Supported by CarveBANANA, a pioneering benchmark data layer for gaming and AI, has had a meteoric rise. The game took off with a bang, amassing 1 million users within just 72 hours of its debut. Since then, its user base has grown rapidly, now boasting over 1 million daily active users, 1.4 million connected social accounts, and 45 million completed in-game quests.
In the world of BANANA, players are immersed in a game where they collect different types of bananas, each with unique traits and rarity. The gameplay revolves around tapping on bananas to earn points (PEELs). If players are lucky, they can redeem these bananas for rewards, including big prizes like USDT, with the potential to win up to $500. This combination of simple gameplay and rewarding incentives has captivated millions, driving the game’s rapid growth.
The power of the CARV protocol
One of the key drivers behind BANANA’s success is the CARV protocol, which offers a revolutionary approach to data sovereignty in gaming. The CARV protocol allows players to own, control, and monetize their in-game data, allowing them to directly participate in the value their interactions generate. This unique feature has resonated with players, leading to the game’s increased popularity.
“Today, we are not only celebrating the growth of the game, but also ushering in a new era of data and promoting the future of data in gaming and AI. Reaching 5 million users proves the power of incentive-driven gaming on TON. We are committed to a fair and transparent data ecosystem that benefits partners and players and look forward to developing further in this direction,” said Liu Li, General Manager of CARV.
Wider trend in TON games
BANANA’s success is part of a larger trend within the TON ecosystem, with other games like Hamster Kombat and Notcoin attracting millions of users on Telegram, a chat platform integrated with the TON blockchain. The rise of these games highlights the potential for mass adoption of decentralized applications on TON, especially when combined with the platform’s massive user base.
“The rise of games like BANANA demonstrates the huge potential when you combine Telegram’s massive user base with an incentive-driven gameplay,” he explained. “With half of Telegram’s 950 million users engaging with mini apps every month, we’re just at the beginning of what’s possible.”
Future prospects and cooperation
The CARV Protocol is a standardized data layer that facilitates data exchange and value distribution across the gaming and AI industries. It covers end-to-end data flow processes, including data verification, identity authentication, storage, processing, model training, and value distribution. With the CARV Protocol, individuals can own, control, verify, and monetize their data, revolutionizing how data is used and shared.
This ensures that privacy, ownership, and control are in the hands of individuals, paving the way for a future where data creates value for everyone. Looking ahead, CARV is committed to fostering further growth within the TON ecosystem. The team is leveraging its expertise in user engagement and data management to collaborate with other innovative projects based on TON, while also exploring opportunities for first-party game development.
“BANANA’s success is just the beginning – we are excited to continue pushing the boundaries of combining engaging gameplay with user-centric data. Keep an eye on this space,” Lee added. As the game continues to grow, players and developers alike are eager to see what the future holds for BANANA and the broader TON ecosystem. For those interested in joining the action, BANANA is available on Twitter (X) and cableproviding a simple and rewarding gaming experience that has proven to be very popular with millions of people.